#ifndef CSKILL_H

#define CSKILL_H

#include "CScene.h"

class CSkill : public CScene
{
public :
						CSkill(void);
						CSkill(int** _pSkill, int* _pSkillPoint, int* _pStageState);
						~CSkill(void);

			void		put(void);
			void		setKeyBoardState(int const _nState,int const _nKey);
			void		setMouseState(int const _nState, int const _nX, int const _nY);

			int			run(void);

private :
	int		m_nNextScene;

	int**	m_pSkill;

	int*	m_pSkillPoint;
	int*	m_pStageState;

			void		ButtonHitTest(void);
};

#endif